![]() The titular character Scarygirl is an abandoned child with a tentacle arm who dresses like a pirate, and is haunted by a strange man in her dreams. Prove that you truly are the Sakura Samurai!īased on Nathan Jurevicius' Scarygirl graphic novel – winner of the 2009 Aurealis Award for Best Illustrated Book/Graphic novel – Scarygirl presents a wondrous adventure into a distinctive and beautifully bizarre world. And dont forget to stop at small villages along the way to get help, gear, encouragement (and distraction) from the quirky townsfolk. Fight through huge castles to duel epic bosses. Make your way from battleground to battleground fighting wave after wave of increasingly cunning enemies. Start with the Sakura Sword, a little health, and some basic training from your water-spirit guide. Learn to predict your foes moves, deftly dodge their attacks, and create opportunities for devastating counterattacks. Her kidnapper has set dozens of blade-wielding henchmen in your path, and youll have to exercise your best battle senses to defeat them and save her. As the heroic title character, youll travel a world rife with cherry-blossom beautyand deadly dangerto rescue the legendary Princess Cherry Blossom. Sakura Samurai: Art of the Sword is about precision swordplay, battlefield finesse, and martial-arts style. Skill meets style in this precision sword-fighting game. Īlso known as Hana Samurai: Art of the Sword in the UK/EU. Assume the role of Miles Kilo, Eurocorp's latest prototype Agent, and embark on a brutal action adventure of corruption and revenge. They can breach anything in the wired dataverse including their enemies, their weapons, and the environment surrounding them, making them the most efficient and deadly technological weapons in the world. On the front lines of this war are the Agents, the syndicates' bio-engineered and chip-augmented enforcers. The Syndicates stop at nothing for ultimate market dominance. With insufficient government oversight, business has become war. In return, the syndicates gained unprecedented insights, and control, over individuals and their behavior. ![]() One complete package - one complete lifestyle. Housing, medical, banking, insurance, education, entertainment, and employment. Civilians clamored to be "chip'd" and to enjoy all that their selected syndicate has to offer. Consumers no longer require a device to access the world's data and control their technology - they can achieve this with the blink of an eye after a neural chip implant. These Syndicates have revolutionized the way consumers interact with the digital world. For it will be that power that will be used to resurrect the one whose life he stole.įor those who betray the divine will pay for their sins in the space which separates salvation and damnation, as will their progeny.Ģ069 - No longer governed by politicians, the world is divided into regions controlled by mega-corporations known as Syndicates. It is from her that Weiss learns that he has committed the grievous sin of deicide, and that in order for him to atone for his crime he is to become the "Vessel" in which the power of the divinity he had slaughtered will be stored. Sometime after the events of the Day of Light, a young man by the name of Weiss, who had lost all memory of himself, encounters an enigmatic woman named Eva, who introduces herself as an Agent of the Divine. Amongst the survivors of the catastrophe, that fateful day became known as the "Day of Light." The central continent, from where the light is believed to have originated from, went silent, while at the same time demons began to spread throughout the world like a plague. The destruction it caused was terrible, even as the light itself was sublime in its beauty, and it made those who witnessed the awesome display think of the unrestrained rage and fury of the divine. One day, the world was enveloped by a mysterious blinding light.
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